> Forest of True Sight > Questions & Answers Reload this Page Me/E - Why Are They Not a Popular Build???
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Old Sep 19, 2005, 05:54 AM // 05:54   #21
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I was collecting the rest of the mesmer skills with my Ranger/Mes when I met a Mes/Ele, in a GvG, with Ward Against Melee and the usual interupts and quickly learned to hate that mesmer. Since then, I deleted my Ranger and am working throught the game as a Mes/Ele.

I only use Armor of Mist, from the Ele side right now, but I feel like the Ele side, if taken as a support role, is a great secondary to Mes. I was using Glyph of lesser energy to calm down the cost of backfire for a while, but I am better at energy management now.
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Old Sep 19, 2005, 06:10 AM // 06:10   #22
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another thing is that fast casting line have almost no skills in there... while the effectiveness of fast casting are not that great if the spell you cast are fast or not enough attribute in there...

(exhausion arent that big of deal when paired with glyph of energy)

another big deal is that as ele... you want to do heavy damage, and you do not have the option of rune for those elements.

I think those are the main thing people avoid me/e for...

The only reason I don't use me/e as much are mainly because... why do I need fast casting for? lava font? flame burst? I don't know... at most triple lightning strike? fire storm/meteor shower really fast? who cares if you get firestorm and meteor shower in 1-2 sec earlier?
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Old Sep 19, 2005, 12:39 PM // 12:39   #23
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actually, I can think of some ways to make a me/e work, problem? less versatility then a primary ele...

Glyphs of Lesser energy and Energy can REALLY cut down on those gigantic cost spells and even nullify exhaustion. At 30 and 15s. recycle time, and using fire [which has slow recycle anyway], you can make it work. Just be wary of the in your face warrior I suppose.
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Old Sep 19, 2005, 05:39 PM // 17:39   #24
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My favorite character is my Me/Ele that I have just about finished the game with. I have 55 energy due to offhand item/rogue armor and play mostly a nuker in Pve. I know that is not nearly as much as an elementalist primary but I usually knock off the enemy (or most of them) before it becomes an issue. I think where my character really shines though is in PvP. Combining shut down skills with earth skills is a lot of fun. I have had warriors hack and slash at me for what seems like forever and when they eventually realize they can't bring me down on their own, they move on to someone else. The fast casting doesn't hurt when using a rez or any other spell for that matter, especially in PvP where seconds can determine whether your team wins or loses.

Last edited by Toral Xi; Sep 19, 2005 at 05:45 PM // 17:45..
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Old Sep 19, 2005, 06:21 PM // 18:21   #25
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I have a PvE Me/E who fastcast nukes, and I have to say it's great fun. I usually bring glyph of lesser energy, fireball, firestorm, meteor shower, arcane echo, (support skill, usually mantra of recovery), (support skill, usually energy tap), and res signet. I'll cast arcane echo, wait for my energy to return, then firestorm or meteor shower the mobs (who are hopefully distracted by a tank). I'll then use the glyph and cast the echo. If I cast meteor shower like this, I'll usually have something like 5/20 energy left becaue of exhaustion, but I can still energy tap a mob and cast firestorm, and finish off with a fireball or two. Since meteor shower is on a 1 minute recharge timer, even when echoing it the exhaustion isn't too bad (20 exhaustion clears in 60 seconds). It works very well, assuming the mobs are stationary casters or are distracted by a tank. I end up being able to put out two meteor showers and a firestorm before the elementalist primary is able to echo his meteor shower...

The main problem, of course, is that you're pretty helpless while everything is recharging and you're waiting for exhaustion to wear off. I cast fireball in the downtime, using ether feast and the glyph when necessary.
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Old Sep 19, 2005, 06:32 PM // 18:32   #26
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that build isn't an effective use of either class. Elementalist skills cost too much mana for mesmers and honestly fast casting is one of the worst primary attributes in the game. Mesmers average 40-45 energy...cast a 25 energy spell and you've depleated more than half your energy reserve for a single attack. Elementalist/Mesmer would be a great build as you could shutdown for a lifetime with 130 energy.
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Old Sep 19, 2005, 06:43 PM // 18:43   #27
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Quote:
Originally Posted by LifeInfusion
Aura of restoration on an Elementalist secondary... heals for a mediocre amount
A mediocre ammount is better than a minimal ammount, wouldnt you think?

Quote:
Originally Posted by Algren Cole
that build isn't an effective use of either class. Elementalist skills cost too much mana for mesmers and honestly fast casting is one of the worst primary attributes in the game. Mesmers average 40-45 energy...cast a 25 energy spell and you've depleated more than half your energy reserve for a single attack. Elementalist/Mesmer would be a great build as you could shutdown for a lifetime with 130 energy.
That's really misinformed. Ok, you're going to shut down a caster, before they cast, without Fast Cast? Explain that one to me. Secondly, if you're stupid enough to put 25 Energy cost spells on a Mesmer, you deserve to get owned. There are plenty of 5, 10, or 15 cost elemental spells to use as a Mesmer who can cast them faster than an ele primary. Also, Mesmers Average around 45-50 energy, and usually use Inspiration Magic to quickly refill their energy.

Last edited by Arcanis the Omnipotent; Sep 19, 2005 at 06:57 PM // 18:57.. Reason: commenting to a second post
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Old Sep 19, 2005, 06:52 PM // 18:52   #28
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I'd take a dual attunement Me/E over a primary Ele any time. Sure they shouldn't bring exhaustion based spells but thanks to the dual attunement the energy costs don't trouble them too much. Combine that with channeling and arcane echo+ fastcasting ability and you have one evil nuker that spits out huge amounts of damage consistently yet fast at the same time.
Speaking both, pvp and pve.
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Old Sep 19, 2005, 07:19 PM // 19:19   #29
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I'm a Me/E at the last mission of the game. Im also not using much from the ele line but i've found good use in Echo, it makes my build more versatile, copying hexes according to the enemies we face. Energy isnt a problem since the inspiration line of the mesmer is quite good at retaining a good energy level throughout the battles.

Last edited by Asgaroth; Sep 19, 2005 at 07:20 PM // 19:20.. Reason: didnt really notice page 2 lol
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Old Sep 19, 2005, 07:40 PM // 19:40   #30
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Quote:
Originally Posted by Arcanis the Omnipotent
A mediocre ammount is better than a minimal ammount, wouldnt you think?



That's really misinformed. Ok, you're going to shut down a caster, before they cast, without Fast Cast? Explain that one to me. Secondly, if you're stupid enough to put 25 Energy cost spells on a Mesmer, you deserve to get owned. There are plenty of 5, 10, or 15 cost elemental spells to use as a Mesmer who can cast them faster than an ele primary. Also, Mesmers Average around 45-50 energy, and usually use Inspiration Magic to quickly refill their energy.

Backfire + Savage Shot + Distracting Shot FTW
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Old Sep 19, 2005, 07:51 PM // 19:51   #31
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And Hexbreaker stops that combo before it even starts.

Wow...
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Old Sep 19, 2005, 07:55 PM // 19:55   #32
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Quote:
Originally Posted by Arcanis the Omnipotent
And Hexbreaker stops that combo before it even starts.

Wow...

OMG you found a counter!@#!@#

so use the combo on any class other than mesmer and like I said FTW
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Old Sep 19, 2005, 07:58 PM // 19:58   #33
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Probably. Its true Rangers can interupt better than a Mesmer. That's not the point. Interuption only stops the spell while its being cast. It doesnt prevent the spells from being cast in the first place.
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Old Sep 19, 2005, 08:13 PM // 20:13   #34
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Quote:
Originally Posted by Arcanis the Omnipotent
Probably. Its true Rangers can interupt better than a Mesmer. That's not the point. Interuption only stops the spell while its being cast. It doesnt prevent the spells from being cast in the first place.

Hex breaker only stops one hex...it's a great skill but it's easily over looked and reapplication of the skill generally get's ignored in favor of doing something else. You could also toss up a buffer hex just in case they are using hex breaker and then throw up Backfire.
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Old Sep 20, 2005, 03:23 PM // 15:23   #35
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One of the funnier things I've done against other Mesmers who cast Backfire on me is running up to them and casting Shatter Hex. I get damaged, but so do they.
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